01257nas a2200193 4500000000100000000000100001008004100002260001300043100002100056700002300077700002100100700002000121700002300141700001900164245007500183490000700258520077600265020002201041 2012 d bSpringer1 aKrzysztof Skabek1 aRyszard Winiarczyk1 aArkadiusz Sochan1 aZdzisław Hippe1 aJuliusz Kulikowski1 aMroczek Teresa00aHuman – Computer Systems Interaction: Backgrounds and Applications 20 v983 aThis article presents an idea of a progressive mesh as a lossless approximation of the original mesh, of any, smoothly adjusted, level of detail. The main part of this work is devoted to the extension of progressive meshes for hierarchical representation associated with a dependence on the position of observation. This allows selective adjustment of the level of detail, measured in the number of triangles that appear in any fragment of the model, independently from the rest. Sample solution was presented, method of construction and the main criteria for the refinement. Remaining part of the work is devoted to the implementation of the view-dependent progressive meshes in the ME3D environment, its testing and attempts to estimate the future paths of development. a978-3-642-23186-5